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D2 Talks #3: Patrick Vogel of Alt/Shift

D2 Talks #3: Patrick Vogel of Alt/Shift

One thing that we love doing at the D2 is inviting young upcoming talents to speak and share their stories.

Patrick is a German designer that is using his communication and visualization skills to build his own design-viz boutique Alt/Shift. You will enjoy hearing him talking about his journey.

Make..

Posted by Fabio in Archviz, Computer Graphics, D2 Talks, D2 Talks Series 1
D2 Talks #2: Tony Billet of AB Sketches

D2 Talks #2: Tony Billet of AB Sketches

This week’s D2 Talks segment takes us to the USA to meet and chat with Tony Billet of AB Sketches. Tony is a very successful artist that started AB Sketches from ZERO and built it into what it is today. We have some great talks lined up and are also working on the 2018 edition of the D2 Conference..

Posted by Fabio in Archviz, D2 Talks, D2 Talks Series 1
D2 Talks #1: Dušan Vukčevič of Vudumotion

D2 Talks #1: Dušan Vukčevič of Vudumotion

Another week, another talk; this time with the one and only Dušan Vukčevič of Vudumotion. I met with Dušan in Vienna shortly before the D2 and I was so excited to have him as a speaker. A super easy going talented artist and very clever guy, I could not wait for him to share his story with the..

Posted by Fabio in Archviz, D2 Talks, D2 Talks Series 1
D2 Talks #0: Justin Bourn of Blank Canvas Studios

D2 Talks #0: Justin Bourn of Blank Canvas Studios

Beloved D2ers (if that is a thing lol) Quite a bit of time has passed since you have last heard from us. The reason is that we have been hard at work, restructuring a bit the way we do things and discussing future developments regarding this amazing event. 2017 has been a very good year for us, we..

Posted by Fabio in Archviz
The D2 Blog – Some words about Archviz and beyond.

The D2 Blog – Some words about Archviz and beyond.

“We really should have a blog.”

October 2014. Mark it down, because that is how long it took to actually get this thing off the ground. Not because we are lazy, or unsure of ourselves, or even because we over-analyze things. Mainly, it was because we were busy. Busy with work, busy..

Posted by Jason in Archviz, Computer Graphics